AI Insights · Timothy · April 2022
Top 5 2D Realistic Games in the US for Q1 2022
Discover the performance trends of the top 5 2D realistic games in the United States for the first quarter of 2022, based on data from Sensor Tower.
The first quarter of 2022 saw significant activity in the realm of 2D realistic games in the United States. Below, we dive into the performance trends of the top 5 games in this category, with data sourced from Sensor Tower.
Evony by TOP GAMES INC. experienced a steady climb in weekly revenue, peaking at approximately $4.5M in the final week of March. Weekly downloads showed notable fluctuations, reaching a peak of around 244K in the week of March 21. The game's weekly active users also saw a consistent increase, growing from 655K at the beginning of January to over 814K by the end of March.
June’s Journey: Hidden Objects from wooga saw a mixed trend in revenue, peaking at $2M in early March. Downloads remained relatively stable, fluctuating around 30K to 37K per week. Active users hovered around the 400K mark, with a slight dip in mid-February but recovering by the end of the quarter.
Last Shelter: Survival by LONG TECH NETWORK LIMITED showcased a dynamic revenue pattern, peaking at around $1.9M in mid-March. However, downloads were relatively low, peaking at roughly 8.9K in early January and gradually declining to around 3.1K by the end of March. Active users followed a similar pattern, starting at 67K and ending the quarter at approximately 54K.
WSOP Poker: Texas Holdem Game from Playtika LTD had a fluctuating revenue, with the highest point being $1.9M in late January. Weekly downloads showed a declining trend, starting at 76K in late December and dropping to around 46K by the end of March. Active users also experienced a decline, starting at 362K and ending at 311K.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED saw its revenue peak at approximately $2.8M at the end of January. Downloads experienced a downward trend, starting at 85K in late December and falling to around 54K by the end of March. Active users remained relatively stable, fluctuating between 200K and 230K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.